

There are more changes than this coming, though - as welcome as the changes to control schemes for people with physical impairment are, there are other barriers to entry for games and I’m really excited to see that Ragnarok is taking them into account. This is huge for people with conditions that cause sustained pressure to be difficult or painful.

Many of these features were originally seen in the 2018 God of War PC port, like auto sprint, persistent targeting, and other changes that reduce the amount of time you have to hold down a trigger or otherwise keep constant pressure on to activate a feature. And so, the news that God of War: Ragnarok is going to have a great deal of accessibility options on release is very welcome.
#WAR OF THE GODS WARCRAFT SERVER PATCH#
So when I see games making accessibility changes like the ones coming in WoW patch 9.2.5, or the addition of click and mouseover casting we saw in 9.2, I am heartened to think I might still be able to keep playing. Since playing video games like World of Warcraft is such a big part of my life, I admit I was afraid I wouldn’t be able to continue. I discovered I had severe retinopathy back in 2016 when a blood vessel burst in my left eye and my vision has been steadily degrading ever since, to the point where I’m now what’s called legally blind - I can still see some things, but I would never be allowed to have a driver’s license or perform other tasks that require vision. Video games and accessibility have been at the front of my mind for the past few years.
